Monday 26 November 2012

Different styles of graphic art in video game's


Different types of games use different art styles: you wouldn't expect an adventure game to have bright cell-shaded graphics, and you wouldn't expect a children's game to have realistic graphics. The art style changes depending on the target audience, as shown in the two examples above.



Pixel art

Pixel art is a style of art in which the sprite is made up of a collection of pixels, to create a 8-bit or 16-bit looking sprite. By using this style, you can create a 2D games featuring this style of art. 3D isometric sprites have the same concept, but can be viewed from more than one angle, which creates a 3D appearance for the sprite.
Pixel art may have a low resolution, if if is necessary to the feel of a game. For example, if you were designing a sprite to be used in an 8-bit style game, you wouldn't make it too detailed, as the player wont see the detail so it wouldn't be appropriate. However, games such as Habbo Hotel use 3D isometric style art, to create a look like the example below.



Example of Pixel art

Concept art

When a game is still being planned or "sketched out", the artists will create concept art for the game. during this stage, many different concepts will be sketched out by designers, as with more ideas available to work from, the more choice they have. The concept art  may or may not be used in the final game, but it is is interesting enough, it will help pitch the game to a developer. Artist's will create concept art for characters, weaponsenvironments, texture art and vehicle's.


Concept art for the game "Alice: Madness Returns"


Background graphics

Background graphics are objects that are present in a game environment. They may be 'natural' features, such as trees or ditches, or they could be man-made, such as temples or vehicles. When you are playing the game, you may or may not be able to interact with these objects. Examples of background graphics include: forests, tree's, clouds and rivers.

Resident Evil 6



In-game interface

An in-game interface is a type of menu that is shown on screen during the game, and will give players information about their current health, ammunition, etc. They may also be referred to as "head up display's". they are mainly present in game that involve combat , such as Halo and Dead Space, in which you will need to continually check on these details.

Ghost Recon 2



Print media art
Print media art is the art or designs that are created to be publicised by the production company. Most print media art will be eye catching, as this will make you interested in game game. when designing the print media, they will have to keep within a the games art style and theme, so that it looks the same. For example, is a games mainly colours are pinks and red, it wouldn't be appropriate for the box art to be mainly blues or purples. Print media art can be used to describe the game packaging; box cover; manual; label or poster.

Lollipop Chainsaw Cover art

No comments:

Post a Comment